The name Fìkh Dr-10n Nidtǐ is derived from the Constructi language, as Fìkh Dr-10n Nidtǐ was founded by Khî Glèbm, who was culturaly Constructi.
Climate
Fìkh Dr-10n Nidtǐ has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 15°C (59°F). Fìkh Dr-10n Nidtǐ receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Dr-10n Nidtǐ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1672 m (5485 ft) above sea level.
Overview
Fìkh Dr-10n Nidtǐ was founded durring the early 16th century in spring of the year 1502, by Khî Glèbm. The establishment of Fìkh Dr-10n Nidtǐ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Dr-10n Nidtǐ's construction back out of the project. Khî Glèbm pushed on reguardles, and Fìkh Dr-10n Nidtǐ was finished, but starts off as a terible place to live.
Fìkh Dr-10n Nidtǐ was built using the conventions of Constructi durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Dr-10n Nidtǐ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fìkh Dr-10n Nidtǐ is buildings are arranged arrounded a highly ordered system of broad cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Fìkh Dr-10n Nidtǐ has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Dr-10n Nidtǐ ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Fìkh Dr-10n Nidtǐ is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Fìkh Dr-10n Nidtǐ was like during the glorydays.
Civic Infrastructure
Fìkh Dr-10n Nidtǐ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fìkh Dr-10n Nidtǐ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Dr-10n Nidtǐ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Dr-10n Nidtǐ's parks.
Fìkh Dr-10n Nidtǐ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Dr-10n Nidtǐ.
Fìkh Dr-10n Nidtǐ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fìkh Dr-10n Nidtǐ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Dr-10n Nidtǐ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Dr-10n Nidtǐ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Dr-10n Nidtǐ's public wards, blessings, and other arcane systems.
Fìkh Dr-10n Nidtǐ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Dr-10n Nidtǐ's natural decorations nor waterways.
Fìkh Dr-10n Nidtǐ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fìkh Dr-10n Nidtǐ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fìkh Dr-10n Nidtǐ's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, winter is recurring in Fìkh Dr-10n Nidtǐ.
The Leshy, Gourd near Fìkh Dr-10n Nidtǐ are known to be almost tame, such that they can be put to domestic use.
Fìkh Dr-10n Nidtǐ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Charm energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 5706 m2
Cattle and Similar Creatures: 350
Poultry: 4206
Swine: 280
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 140
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 12
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 7
Coachmen: 2
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 6
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 15
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 2
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
449 of Fìkh Dr-10n Nidtǐ's population work within a Foundational Occupation.
27 work in Agriculture
99 work as Craftsmen
33 work as Merchants
75 work as Service Workers
44 work as General Laborers
18 work as Skilled Laborers
69 work as Civil Servants
39 work in Cottage Industries
23 work as Artists
22 work in Produce Industries
841 of Fìkh Dr-10n Nidtǐ's population do not work in a formal occupation, but do contribute to the local economy. 112 (8%) are noncontributers.
Points of Interest
POI
History
A local has came up with a wonderful new idea (9945 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century Fìkh Dr-10n Nidtǐ experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Fìkh Dr-10n Nidtǐ lost 195 people, and 215 livestock in the disaster.. The disaster is remembered as the Calamity Screams, after the sounds of the winds.